Game Studio
Red WardenMythrilWorks
Interactive worlds of wonder, mischief, and mayhem — the game development arm of Red Warden Studios.
The Charge
A life worth imagining.
MythrilWorks is the game development division of Red Warden Studios. Here we create worlds of: wonder, mischief, and mayhem. We create grandiose adventures, challenging puzzles, and rewarding sandboxes. Our goal is to render a life worth imagining.
The Works
What is on the bench.
Three entries, all honest. Nothing here has shipped — this is what is actually being built.
01
MythrilEngine
A game engine of our own — the long game rather than the next step. Owning the runtime would mean the tools bend to the game instead of the game bending to the tools. It is a dream worth chasing once there is time to chase it properly.
02
Unannounced Titles
Games in development under Red Warden MythrilWorks. Nothing is being named until there is something worth showing.
03
Aldervaatch
The world behind the name. The Lore MythrilWorks builds in is written and archived in the Athenaeum — read it there long before you can play it here.
Mythril Arcade
The door beside the bench is open.
The Mythril Arcade is a side-quest inside of MythrilWorks.
This is where you go to load up some easy, quick, fun. Don’t feel like a 100 hour RPG? Load up Neon Pong.
Some of these games are built DIRECTLY within LLypses, our own desktop AI boardroom! This is a direct partnership with the Bastion division to showcase how dynamic their code can be!
At the end of the day, just relax and drop a few quarters on the cabinet and play some awesome remixed classics!
Where Things Stand
This division has not shipped anything yet.
That is the whole status, plainly. MythrilWorks is real and funded by the rest of the studio — but there is no release date, no store page, and no title to pre-order. When there is, it will be announced through the Athenaeum and to anyone holding the MythrilWorks shield.
Follow the NewsFrom the Athenaeum
Latest from MythrilWorks

Control Resonant Left the Building, and the Reviews Noticed
Remedy's sequel landed at 84 with critics.
via OpenCritic
The Best Game of Launch Week Was Made by One Person
Well Dweller opened at Metacritic 91, two days before Control Resonant and Silent Hill: Townfall - and it launched on the subscription Xbox is still paying into while it cuts studios.
via HappyGamer
Halo Doesn't Have a Studio Anymore. It Has a Maintenance Crew.
Microsoft just said, in writing, that the franchise is the asset and the studio is the cost.

Undead Labs Got Its Name Back. Here's What Independence Cost.
The State of Decay studio left Xbox as an employee-owned indie on September 22 - and said goodbye to a 'significant' number of developers the same day.
via Kotaku
Take the Shield
Claim the MythrilWorks shield and hear it first.
The shield marks the division as yours. When the first title is named, this is the list it goes out to.
Go to Your Account
